tag:blogger.com,1999:blog-5263394476951581519.post6840586425928721955..comments2022-02-03T04:03:31.753+02:00Comments on Atsiitech development blog: Turn based RPG with Unity 2D - Part 1: Grid movement (tutorial)Unknownnoreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5263394476951581519.post-81848126418184171692017-02-07T00:45:57.499+02:002017-02-07T00:45:57.499+02:00I stumbled across this tutorial and found it very ...I stumbled across this tutorial and found it very useful. How come you didnt keep going with it?Marcellohttps://www.blogger.com/profile/08575958348774462821noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-43820018930747614792015-07-23T09:16:17.507+03:002015-07-23T09:16:17.507+03:00I'm having overall difficulty with this, could...I'm having overall difficulty with this, could you maybe spare a few minutes next week to talk me trough a bit of the basics? If so I would greatly appreciate it. If not I understand, and just so you know, I'm BRAND new to coding in general so the fact that I'm confused is no comment on the effectiveness of your tutorial. It's rather well put together. Anonymoushttps://www.blogger.com/profile/03435605617389763732noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-66707132388587838252015-01-02T15:41:59.522+02:002015-01-02T15:41:59.522+02:00No prob! Thanks for reading.No prob! Thanks for reading.Atsiitechhttps://www.blogger.com/profile/09158806903982879881noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-33400288593648500502014-12-20T19:41:40.388+02:002014-12-20T19:41:40.388+02:00Thanks for writing this! There aren't enough t...Thanks for writing this! There aren't enough text tutorials for Unity3D. Much appreciated :)Michael Grandhttps://www.blogger.com/profile/14569466036100421508noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-47667174617908312592014-11-20T00:07:31.958+02:002014-11-20T00:07:31.958+02:00Hi and thanks, sorry for the late reply. From the ...Hi and thanks, sorry for the late reply. From the top of my head you could do this in the Update method:<br /><br />Vector3 direction = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);<br />transform.position += direction * speed * Time.deltaTime;<br /><br />Speed can be something like 5 or 10. Experimenting gets the best result. This is not turn based however. I will have to look into writing a tutorial for continuous movement. Thanks for mentioning!Atsiitechhttps://www.blogger.com/profile/09158806903982879881noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-20257697243572570222014-11-16T09:26:59.977+02:002014-11-16T09:26:59.977+02:00Anyway to set the control to continuously moves wh...Anyway to set the control to continuously moves when direction is held? great tutorial btw!Anonymoushttps://www.blogger.com/profile/03865706387623617345noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-22876265717299472032014-11-06T18:51:48.564+02:002014-11-06T18:51:48.564+02:00Hi! Thanks... I have been writing a tutorial for c...Hi! Thanks... I have been writing a tutorial for collision but it is not finished yet sadly.Atsiitechhttps://www.blogger.com/profile/09158806903982879881noreply@blogger.comtag:blogger.com,1999:blog-5263394476951581519.post-68881793183438972822014-10-31T00:34:08.921+02:002014-10-31T00:34:08.921+02:00hi, i'm foreigne. so english level is very low...hi, i'm foreigne. so english level is very low. I have a problem. I passed my character's grid move, but my character passed collider2d tiles. how to know move tiles and non move tiles. ssrekhttps://www.blogger.com/profile/16737548596886717387noreply@blogger.com